Time To Deal With the Violent Videogame Lobby
Leesburg, Va., April 18--The risk, if not the date, of the Virginia Tech shooter's actions was foreseeable, if he was, as reported, both a veteran of training by means of relevant types of video games and with correlated types of personal habits. As early as 1999-2000, this was a clearly foreseen risk, as emphasized, in public reports delivered by Germany's Helga Zepp-LaRouche in Germany, the U.S.A., and Brazil, in 2000.
Relevant forms of aberrant behavior associated with habitual use of relevant types of video games, is a sign of such a risk. The capabilities exhibited by the shooter show that exactly such a foreseeable risk was present, waiting for the set of circumstances to set off the relevant type of event, as at Columbine earlier.
Unfortunately, there has been a lobby for the types of video games which either promote such aberrant mental states through video shooting games, or sociological morbid other forms of children's and adolescent's video-based play-habits. These types of well-heeled lobbies have promoted the preconditions for a foreseeable increase of this type of behavior among adolescents and young adults.
Despite Mrs. LaRouche's investigations and reports, there was little effort to deal with what had already been demonstrated, by 2000, to be a serious threat of outbreaks of this sort of terrorist activity. Now, at last, the problem must be treated seriously.
Click the link below for a statement delivered by Helga Zepp LaRouche in 2002 about the banning of violent video games;